![]() ![]() I've had no real luck replicating the issue locally, nor have I found anything using valgrind. ![]() As the server is less busy in the last month or two than it used to be, the memory leak issue hasn't been so pressing, though it can still get up to 16gb used if it's been running for 3 or 4 days. I'm not certain that the issue we've been seeing on the Blocky Survival server is necessarily the same thing - so far, it has seemed to be proportional to the number of active players, and the number of active factories - on this server, those are made from techpack and terumet. =6118= by 0x508655: script_exception_wrapper(lua_State*, int (*)(lua_State*)) (in /data/Minetest/run/bin/minetest) =6118= by 0x599401: LuaVoxelManip::l_write_to_map(lua_State*) (in /data/Minetest/run/bin/minetest) =6118= by 0圆FECB3: Map::dispatchEvent(MapEditEvent*) (in /data/Minetest/run/bin/minetest) =6118= by 0x7824D6: Server::onMapEditEvent(MapEditEvent*) (in /data/Minetest/run/bin/minetest) =6118= by 0x795A5D: std::_Rb_tree_node >* std::_Rb_tree, irr::core::vector3d, std::_Identity >, std::less >, std::allocator >::_M_copy, irr::core::vector3d, std::_Identity >, std::less >, std::allocator >::_Reuse_or_alloc_node>(std::_Rb_tree_node > const*, std::_Rb_tree_node_base*, std::_Rb_tree, irr::core::vector3d, std::_Identity >, std::less >, std::allocator >::_Reuse_or_alloc_node&) (in /data/Minetest/run/bin/minetest) =6118= by 0x7959C5: std::_Rb_tree_node >* std::_Rb_tree, irr::core::vector3d, std::_Identity >, std::less >, std::allocator >::_M_copy, irr::core::vector3d, std::_Identity >, std::less >, std::allocator >::_Reuse_or_alloc_node>(std::_Rb_tree_node > const*, std::_Rb_tree_node_base*, std::_Rb_tree, irr::core::vector3d, std::_Identity >, std::less >, std::allocator >::_Reuse_or_alloc_node&) (in /data/Minetest/run/bin/minetest) =6118= by 0x795A7E: std::_Rb_tree_node >* std::_Rb_tree, irr::core::vector3d, std::_Identity >, std::less >, std::allocator >::_M_copy, irr::core::vector3d, std::_Identity >, std::less >, std::allocator >::_Reuse_or_alloc_node>(std::_Rb_tree_node > const*, std::_Rb_tree_node_base*, std::_Rb_tree, irr::core::vector3d, std::_Identity >, std::less >, std::allocator >::_Reuse_or_alloc_node&) (in /data/Minetest/run/bin/minetest) ![]() =6118= at 0x4C3017F: operator new(unsigned long) (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so) Look at memory usage 13,792 (40 direct, 13,752 indirect) bytes in 1 blocks are definitely lost in loss record 1,635 of 1,638.When memory usage goes high, quit your world.Watch your memory usage on the system closely.Fly around the world and force the mapgen to load.Steps to reproduceīut to me, a memory leak can be triggered like this: And it seems memory is eaten up very fast when I fly around the world. So, the memory consumption just goes up and up and up.Īs far I know, it doesn't depend on which game I play. Quitting the game back to the main menu doesn't help: No memory seems to be freed according to my systemload plugin. For me, memory consumption can be so fast, that even after a few minutes, my memory of 8 gigs is completely filled. I am one of the persons who has such an extreme memory consumptions. From here, I will only speak for my system, and not for anyone else: But yeah, I am also one of the reports, I also have this problem myself. I can not say much about the report from other people. Anyway, this appears to be a serious issue. Many people therefore claim that Minetest has a memory leak, but this claim is unproven, as we don't know yes what causes this problem. We have multiple reports of people that claim to have extreme memory consumption at an alarming rate, possibly eating up all the memory. My OS / HardwareĬPU: Intel(R) Core(TM) i7-4510U CPU 2.00GHz ![]()
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